MANA3
  • 👏Welcome to MANA3
  • 👉Backdrop
    • 👨‍🎤Composition and Market Size of the Entertainment Industry
    • 🙅Challenges and Issues Facing the Entertainment
    • 👨‍💻Solutions Brought by Blockchain Technology
    • 🔥The Emergence of MANA3
  • 🚀Introduction to MANA3
    • 1️⃣Introduction to MANA3
    • 2️⃣MANA3 Core Modules
    • 3️⃣MANA3 Core Advantages
    • 4️⃣MANA3 Mission and Vision
    • 5️⃣MANA3 Ecosystem Layout
  • 👨‍💻MANA3 Technical Architecture
    • 1️⃣Blockchain Underlying Architecture
    • 2️⃣Smart Contracts and Security Mechanisms
    • 3️⃣Decentralized Storage and Content Distribution Network (CDN)
    • 4️⃣NFT and RWA Asset Tokenization
    • 5️⃣Cross-Chain Technology and Interoperability
    • 6️⃣Innovative Applications in the Entertainment Industry
    • 7️⃣Technical Challenges and Future Prospects of the MANA3 Platform
  • 🪙Token Economics
    • 🪙MANA3
  • 👏MANA3 Future Planning
    • MANA3 Future Planning
  • ✍️Disclaimer
    • ✍️Disclaimer
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  1. Backdrop

Composition and Market Size of the Entertainment Industry

The entertainment industry is a broad and diverse field that encompasses various forms of content production and consumption.

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Last updated 7 months ago

1、Key Components of the Entertainment Industry

1)Film, Television, and Media

Film, television, and media are the most traditional and influential components of the entertainment industry. Movies, TV shows, radio, news, and advertising form the core of this segment. With the rise of streaming platforms like Netflix, Hulu, iQIYI, and Tencent Video, the way audiences consume content has shifted, prompting the film and TV industry to undergo continuous digital transformation.

2)Online Literature and Anime

Online literature and anime have emerged as new cultural forms amid the development of the internet, especially in countries like China and Japan. Platforms such as China Literature (Yuewen Group), Qidian, and anime giants like Toei Animation have amassed large user bases and created a sizable market. The ease of content creation and distribution in online literature has attracted a significant number of writers and readers, evolving from a subculture into a mainstream cultural product.

3)Gaming Industry

The gaming industry is a crucial part of the entertainment sector and one of the fastest-growing fields. Since the birth of electronic games, the industry has evolved from simple pixelated games to complex 3D, VR, and AR games over the past few decades. The rise of mobile gaming has made the industry more accessible, with companies like Tencent and NetEase becoming leading global publishers and developers.

4)Music Industry

Music, one of the oldest forms of human entertainment, has undergone profound changes with the advent of digital technology. From traditional records, tapes, and CDs to today's digital music streaming platforms like Spotify and Apple Music, the methods of accessing and consuming music have become more convenient and diverse.

5)Short Video and Live Streaming

The emergence of short video and live streaming marks a new era in social media and content consumption. Platforms such as Douyin (TikTok), Kuaishou, and YouTube have taken short video and live streaming global, attracting a massive user base and creators. Short videos are not only a tool for spreading entertainment content but have also become a new form of social interaction and marketing.

6)Virtual Idols and Virtual Reality

Virtual idols have become a new entertainment phenomenon in recent years. Powered by computer graphics and artificial intelligence technologies, virtual idols have emerged as “stars” within specific fan communities. At the same time, VR and AR technologies are gradually transforming entertainment experiences, offering more immersive interactions.

2、Market Size of the Entertainment Industry

The global entertainment market continues to expand, showcasing tremendous potential across various sub-sectors, driven by the advancement of internet technologies. According to relevant data, the total market size of the global entertainment industry surpassed $2 trillion USD in 2023.

1)Film and Media Market

The film and media industry holds a significant share of the global market. Although viewership for traditional TV and cable has been declining yearly, the growth of streaming and on-demand services has filled this gap. The U.S. streaming market, with giants like Netflix and Disney+, reached several billion USD in 2023.

2)Online Literature and Anime Market

China and Japan are the main markets for the global online literature and anime industry. In 2023, the market size of China’s online literature exceeded 200 billion RMB and continues to expand with double-digit growth rates. The anime industry is also growing yearly, with IP (intellectual property) adaptations into films and games driving its market expansion.

3)Gaming Market

The global gaming industry reached over $200 billion USD in 2023. The rise of mobile gaming has significantly expanded this market, particularly in Asia, where China, Japan, and South Korea are the highest revenue-generating regions. With the advent of 5G technology and the rise of cloud gaming, the gaming market is expected to continue its rapid growth in the coming years.

4)Music Market

The global music industry’s market size was close to $60 billion USD in 2023, with digital music accounting for the majority of this share. As the number of paid users grows, the revenue from music streaming platforms is increasing rapidly. While traditional physical music sales have been largely replaced by digital music, live performances and music festivals still hold a significant share, especially in the U.S. and European markets.

5)Short Video and Live Streaming Market

The short video and live streaming market has expanded rapidly in recent years. For example, Douyin (TikTok) has over 1 billion global monthly active users, generating substantial advertising and e-commerce revenues. In 2023, the global short video market size approached $100 billion USD. Live streaming e-commerce is also a new growth point, particularly in China, where it has become an important sales channel.

6)Virtual Reality and Virtual Idol Market

The application of virtual reality and augmented reality technology in the entertainment field is gradually increasing. Although the current VR/AR market size is relatively small, it is expected to grow significantly in the coming years with advancements in hardware technology and richer content offerings. The virtual idol market has established a mature business model in Japan and China, reaching billions of dollars in market size in 2023.

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